Any news on a global update to default airports as it spoils AI.
Thanks Paul
Search found 5 matches
- Fri May 15, 2020 10:33 pm
- Forum: Miscellaneous
- Topic: Default Airports in P3Dv5
- Replies: 51
- Views: 119846
- Mon Apr 27, 2020 10:52 pm
- Forum: Prepar3D Client Application Questions
- Topic: Default airports
- Replies: 9
- Views: 12693
Re: Default airports
Top pic is EGPF, mid is EGKK, bot EGPF. EPGF issue is resolved with a few ADE tweaks.
- Sun Apr 26, 2020 6:59 pm
- Forum: Prepar3D Client Application Questions
- Topic: Default airports
- Replies: 9
- Views: 12693
Default airports
Default airports are a complete step back from V4 and even a step back from FSX. Default EGPF, EGGW, EGDD, EGPH AND EGKK very little gates, texture issues with grass through apron, height of buildings is way to high. Will these issues be addressed? As most of my flying is done on default airports to...
- Mon Apr 20, 2020 7:00 pm
- Forum: Miscellaneous
- Topic: Default Airports in P3Dv5
- Replies: 51
- Views: 119846
Re: Default Airports in P3Dv5
Hi max thanks for looking into this and potentially fixing. Most UK airports i look at are the same. EGPH, EGGW, EGGD, EGSS. The buildings of the airport terminals seam a tad on the tall side. Also a scenery error in Glasgow, the science centre on the river clyde near Ibrox stadium is higher than th...
- Mon Apr 20, 2020 7:24 am
- Forum: Miscellaneous
- Topic: Default Airports in P3Dv5
- Replies: 51
- Views: 119846
Re: Default Airports in P3Dv5
Same with default EGPF, apron data and taxi ways have been updated, but only 6 gates. Opened V4 with some ADE modifications almost perfect, cant use this data in V5 due to missing buildings now. Yes i know 3rd party airports are available and much more detail, but having the full world full of these...